AoeStats
← [GUTZI] Imperatore

Nomad

508920575Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 85m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Inca · Switzerland
1114
+11
🇨🇭 Tatars · Switzerland
1070
+13
🇨🇭 Persians · Switzerland
1016
+15
🇨🇭 Celts · Switzerland
949
+19
🇺🇸 Khmer · United States
1021
-15
🇦🇲 Berbers · Armenia
1021
-15
🇺🇸 Mongols · United States
1007
-15
🇪🇸 Gurjaras · Spain
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,753 14:33 19:41 31:58 ⛏ Fish Boom FC
42 3,620 13:50 24:48 44:46 ⚔ Archer Rush
30 2,605 16:47 24:07 74:19 ⛏ Fish Boom FC
27 2,301 16:52 25:29 49:35 ⚔ Fish Boom into Skirms into Archers into Fire Galleys
25 2,183 13:35 25:29 50:57 ⚔ M@A FC
22 1,877 15:36 21:46 39:25 ⚔ Fish Boom into Galleys FC into Scouts
20 1,757 15:00 40:30 55:36 ⚔ Towers into Scouts
19 1,590 14:05 19:57 39:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,215 41,818 46,480 12,070 141,583 149,944
60,445 12,715 30,385 1,545 105,090 114,956
37,765 37,790 17,710 4,800 98,065 99,232
25,695 28,540 22,275 4,030 80,540 92,205
39,430 17,635 9,430 2,550 69,045 81,575
25,690 23,673 12,005 1,730 63,098 68,102
27,595 11,540 15,005 2,820 56,960 58,344
25,055 19,106 4,570 4,325 53,056 57,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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