AoeStats
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Arena

509577986Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 36m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
846
+17
🇵🇱 Franks · Poland
843
+18
🇦🇷 Goths · Argentina
884
-18
🇮🇳 Huns · India
870
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 1,806 9:37 20:20 —
21 756 12:19 16:55 31:46 ⛏ Fast Castle
20 734 13:07 18:27 —
15 547 12:32 16:13 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,075 7,950 4,765 1,900 28,690 33,330
10,620 8,160 4,990 1,620 25,390 29,342
6,250 5,895 1,890 850 14,885 15,246
7,090 3,455 1,935 850 13,330 14,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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