AoeStats
← ani_rud

Black Forest

509563877Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
987
+11
🇹🇼 Mongols · Taiwan
802
+18
🇮🇳 Khmer · India
885
-15
🇨🇳 Portuguese · China
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,163 13:38 18:04 34:04 ⛏ Fast Castle
22 1,177 19:09 24:39 40:26 ⛏ Fast Castle
17 872 19:35 27:09 40:58 ⛏ Fast Castle
16 836 16:06 22:25 28:43 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,570 16,528 9,100 2,515 61,713 72,138
25,985 13,622 11,800 1,810 53,217 62,709
17,985 16,023 7,715 3,410 45,133 55,162
9,995 13,743 8,055 2,225 34,018 44,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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