AoeStats
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Arena

509319147Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
912
+16
🇹🇷 Huns · Türkiye
869
+18
🇮🇳 Khmer · India
902
-17
🇮🇳 Vietnamese · India
902
-31
Player eAPM Actions Feudal Castle Imperial Opening
35 1,687 11:24 18:13 36:23 ⚔ FC into Archers
32 1,576 11:29 16:24 29:55 ⛏ Fast Castle
25 1,218 12:38 16:08 31:14 ⛏ Fast Castle
16 776 13:08 21:13 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,875 15,505 20,175 3,570 64,125 68,488
30,145 14,715 10,075 2,415 57,350 69,063
24,275 19,550 10,450 1,515 55,790 65,074
14,645 14,670 5,920 3,300 38,535 42,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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