AoeStats
← MottledTitan21

Lombardia

509489872Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 35m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1502
+13
🇦🇷 Khmer · Argentina
1432
+15
🇳🇱 Vikings · Netherlands
1511
-17
🇳🇱 Maya · Netherlands
1334
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,099 9:17 22:07 — ⚔ Scouts into Skirms
49 1,710 9:17 23:40 — ⚔ Archer Rush
49 1,723 8:22 18:44 — ⚔ Scout Rush
46 1,598 10:41 27:20 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,970 6,889 5,960 325 28,144 28,253
12,325 10,402 4,450 300 27,477 29,559
5,710 6,076 4,625 0 16,411 17,756
4,245 4,042 1,860 0 10,147 11,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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