AoeStats
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Black Forest

509484403Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1395
+17
🇫🇮 Turks · Finland
1363
+18
🇳🇴 Japanese · Norway
1341
+19
🇳🇱 Portuguese · Netherlands
1534
-23
🇳🇱 Bengalis · Netherlands
1350
-16
🇺🇸 Cumans · United States
1327
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,879 11:20 15:04 32:56 ⛏ Fast Castle
47 2,368 12:54 29:31 38:34 ⚔ Archer Rush
41 2,049 11:39 17:51 32:41 ⛏ Fish Boom FC
38 1,879 14:04 39:02 47:34 ⚔ Scouts into Skirms
37 1,842 12:18 16:59 31:04 ⛏ Fish Boom FC
30 1,479 10:56 16:04 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,835 28,460 19,315 2,950 82,560 90,187
31,790 23,780 14,760 1,840 72,170 85,169
17,325 25,902 17,045 5,535 65,807 83,272
24,155 23,476 11,385 1,935 60,951 70,984
17,220 14,817 7,310 3,985 43,332 49,915
12,475 20,015 2,745 675 35,910 37,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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