AoeStats
← MottledTitan21

Black Forest

507533409Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 42m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Dravidians · Netherlands
1466
+12
🇳🇱 Ethiopians · Netherlands
1341
+17
🇺🇸 Teutons · United States
1425
-17
🇵🇹 Maya · Portugal
1308
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,199 10:24 29:47 40:11 ⚔ Tower Rush
40 1,710 11:23 15:06 36:04 ⛏ Fast Castle
30 1,279 13:51 27:10 36:05 ⛏ Fish Boom FC
20 862 13:00 17:25 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,395 13,565 8,900 2,255 41,115 53,678
14,860 13,334 7,600 1,740 37,534 44,584
13,200 12,186 6,770 2,080 34,236 36,616
10,075 11,600 1,680 2,325 25,680 29,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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