AoeStats
← GaunerFahrrad47

Arabia

505703423Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 69m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1265
+14
🇩🇪 Goths · Germany
1141
+18
🇩🇪 Japanese · Germany
1233
-17
🇩🇪 Mongols · Germany
1184
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 4,340 9:50 21:57 45:43 ⚔ Scout Rush
54 3,732 8:34 22:45 44:05 ⚔ Scout Rush
44 3,082 10:41 15:13 36:53 ⛏ Fast Castle
29 2,016 9:50 20:53 36:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,025 31,177 21,360 5,170 85,732 92,726
38,870 26,549 17,115 2,925 85,459 91,602
31,790 23,513 17,810 3,200 76,313 81,201
29,795 19,463 9,870 2,350 61,478 67,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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