AoeStats
← GaunerFahrrad47

Highland

505699621Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 28m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1222
+11
🇩🇪 Mongols · Germany
1171
+13
🇨🇭 Portuguese · Switzerland
1131
-13
🇪🇸 Byzantines · Spain
1093
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 1,850 9:38 21:58 — ⚔ Scout Rush
39 1,105 11:50 18:23 — ⛏ Fish Boom FC
26 730 10:32 15:08 — ⛏ Fast Castle
17 479 10:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,890 6,504 1,080 300 14,774 17,305
7,045 4,979 1,495 200 13,719 14,695
4,450 3,941 995 750 10,136 11,792
4,265 3,355 250 185 8,055 10,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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