AoeStats
← 黑森林第一巴图鲁

Black Forest

510235373Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 66m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
778
+14
🇨🇱 Romans · Chile
749
+15
🇲🇽 Lithuanians · Mexico
748
-15
724
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,085 12:36 23:40 33:45 ⛏ Fast Castle
20 1,327 14:51 22:16 35:55 ⛏ Fish Boom FC
17 1,105 15:14 21:44 36:09 ⛏ Fast Castle
15 984 13:47 22:26 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,260 23,025 22,115 5,495 85,895 122,233
31,985 24,232 21,950 3,190 81,357 93,398
29,930 20,447 23,610 1,775 75,762 83,792
17,910 31,215 20,225 3,070 72,420 100,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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