AoeStats
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Fortress

510105843Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 74m 29s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
857
+14
710
+19
🇨🇳 Byzantines · China
815
-17
🇨🇿 Spanish · Czechia
792
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,958 8:49 20:54 42:19 ⚔ Archer Rush
22 1,664 8:52 18:39 45:47 ⚔ Drush into Archers
21 1,577 8:07 13:26 29:41 ⛏ Fast Castle
16 1,167 8:23 15:59 33:08

Resources

Player Food Wood Gold Stone Spent Collected
57,805 35,818 30,045 3,895 127,563 144,414
28,770 22,875 18,580 1,740 71,965 94,820
31,740 14,530 19,785 4,035 70,090 96,768
19,180 26,769 16,715 3,410 66,074 85,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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