AoeStats
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Arabia

510962127Analyzed
1v1 RM · 12h ago on Oct 3, 2026· 56m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
761
+13
🇧🇷 Maya · Brazil
703
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,938 9:40 20:41 36:22 ⚔ Scouts into Archers
22 1,253 10:57 21:50 37:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,705 21,585 8,090 1,665 57,045 73,433
20,790 16,879 13,145 2,250 53,064 55,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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