AoeStats
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Nomad

508503820Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 35m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
877
+15
🇦🇷 Spanish · Argentina
827
+17
🇨🇴 Byzantines · Colombia
847
-16
🇱🇰 Japanese · Sri Lanka
842
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,122 16:19 29:28 — ⚔ Fish Boom into Drush into Towers
27 968 16:16 25:54 — ⚔ Fish Boom into M@A
17 594 13:21 25:45 — ⚔ M@A into Archers
14 497 19:14 — — ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,110 5,638 2,205 1,280 17,233 18,097
8,310 4,750 3,170 990 17,220 19,179
6,430 4,795 2,375 1,750 15,350 16,810
3,430 5,860 630 335 10,255 12,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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