AoeStats
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Nomad

507004108Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 24m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
901
+13
🇺🇸 Huns · United States
839
+16
🇨🇴 Byzantines · Colombia
859
-15
🇺🇾 Malians · Uruguay
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
209 5,181 17:16 24:29 — ⛏ Fish Boom into Fire Galleys FC
31 759 18:00 — — ⛏ Fish Boom FC
15 361 15:31 21:48 — ⛏ Fish Boom
14 335 17:29 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,250 4,426 1,170 100 10,946 11,385
3,955 4,290 655 100 9,000 9,722
3,450 4,026 1,160 200 8,836 9,550
2,725 3,300 445 100 6,570 7,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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