AoeStats
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Nomad

510445977Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 65m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Koreans · Nicaragua
908
+11
🇳🇮 Wei · Nicaragua
899
+11
🇺🇸 Georgians · United States
795
+15
🇨🇱 Mongols · Chile
811
-13
🇨🇱 Shu · Chile
780
-12
🇨🇱 Franks · Chile
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,683 13:43 19:05 39:09 ⛏ Fish Boom FC
25 1,667 15:38 20:27 34:45 ⛏ Fish Boom FC
24 1,600 20:29 27:12 42:10 ⛏ Fish Boom FC
21 1,411 14:57 28:33 45:12 ⚔ Fish Boom into Scouts
14 904 17:43 26:41 50:57 ⛏ Fish Boom FC
11 694 18:44 34:23 55:04 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,060 29,361 21,475 5,050 71,946 99,191
30,485 16,454 16,465 3,400 66,804 74,633
15,800 25,401 18,955 5,050 65,206 82,557
22,490 17,575 13,355 1,875 55,295 59,091
17,355 10,580 12,270 1,450 41,655 51,198
15,270 15,764 5,090 3,700 39,824 41,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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