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Arena

510439670Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 49m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
793
+18
🇨🇱 Chinese · Chile
761
+19
🇨🇱 Franks · Chile
761
+19
🇺🇸 Shu · United States
877
-21
🇺🇸 Byzantines · United States
813
-18
🇮🇳 Maya · India
782
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,139 10:14 13:56 30:54 ⛏ Fast Castle
21 1,032 11:53 18:58 33:38 ⛏ Fast Castle
19 945 14:19 23:47 36:13 ⛏ Fast Castle
18 872 11:06 19:43 35:44 ⛏ Fast Castle
15 749 15:15 26:52 49:01 ⛏ Fast Castle
12 618 13:17 20:32 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,805 34,415 8,150 1,850 72,220 77,857
16,565 25,125 19,655 3,475 64,820 72,926
14,675 19,995 10,550 3,650 48,870 73,327
18,700 17,510 6,725 1,600 44,535 57,461
19,440 10,335 11,535 1,150 42,460 55,233
12,180 9,425 6,605 1,415 29,625 36,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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