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Arena

509528651Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 44m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
780
+13
🇨🇱 Chinese · Chile
746
+15
🇨🇱 Franks · Chile
746
+15
🇺🇸 Britons · United States
765
-16
🇺🇸 Inca · United States
732
-15
🇦🇺 Franks · Australia
670
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,516 11:46 23:06 40:02 ⛏ Fast Castle
24 1,054 11:01 14:40 30:34 ⛏ Fast Castle
18 781 12:35 20:39 38:48
13 577 12:23 17:38 33:25 ⛏ Fast Castle
13 565 13:41 18:36 38:34 ⛏ Fast Castle
13 580 11:26 22:24 43:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,825 18,015 11,500 2,250 50,590 54,686
14,600 15,455 12,545 3,000 45,600 56,680
13,740 17,230 11,430 1,600 44,000 45,360
19,495 11,735 8,465 2,250 41,945 46,029
14,495 9,145 8,220 3,750 35,610 44,336
12,775 9,555 5,020 2,065 29,415 31,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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