AoeStats
← KALTON69

MegaRandom

511103102Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 24m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
849
+17
🇧🇷 Bulgarians · Brazil
839
+17
🇺🇸 Chinese · United States
876
-39
🇺🇸 Franks · United States
873
-39
Player eAPM Actions Feudal Castle Imperial Opening
29 712 11:28 — — ⚔ Drush
24 578 10:54 23:37 —
23 560 10:18 — — ⚔ Skirms into Archers
11 266 13:19 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,050 3,860 1,095 0 11,005 11,716
4,625 2,865 675 125 8,290 9,554
2,705 2,780 950 0 6,435 7,007
3,250 2,002 70 0 5,322 6,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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