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Fortress

509865929Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 62m 1s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Portuguese · Russia
1389
+15
1386
+16
🇨🇦 Spanish · Canada
1384
-16
🇩🇪 Khmer · Germany
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,812 6:52 10:44 37:28 ⛏ Fast Castle
42 2,593 6:14 11:09 26:54 ⛏ Fast Castle
39 2,403 7:06 10:46 30:14 ⛏ Fast Castle
23 1,442 7:09 12:16 24:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,775 23,663 16,725 4,065 98,228 99,466
46,645 25,320 19,410 3,120 94,495 110,960
34,900 30,880 15,605 3,035 84,420 91,540
24,825 21,795 24,570 8,250 79,440 94,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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