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Oasis

509923501Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 45m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1311
+16
🇺🇸 Saracens · United States
1304
+16
🇵🇪 Vietnamese · Peru
1300
+17
🇹🇷 Berbers · Türkiye
1294
+17
🇨🇴 Spanish · Colombia
1371
-19
🇫🇮 Byzantines · Finland
1361
-18
🇫🇮 Magyars · Finland
1266
-15
🇳🇴 Franks · Norway
1259
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,585 10:04 20:03 37:54 ⚔ Scout Rush
44 2,001 10:11 22:26 37:17 ⚔ Archer Rush
43 1,934 8:45 20:18 39:49 ⚔ Scout Rush
42 1,880 9:35 34:06 45:11 ⚔ Archer Rush
39 1,772 10:57 16:04 40:10 ⛏ Fast Castle
32 1,470 12:14 16:38 — ⛏ Fast Castle
32 1,453 11:43 24:55 — ⚔ Drush into Archers
25 1,120 9:37 24:13 37:56 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,520 12,588 15,805 950 56,863 60,715
20,950 10,275 14,080 1,120 46,425 47,823
20,165 11,230 11,250 300 42,945 49,409
9,575 11,909 10,275 1,020 32,779 36,552
15,170 6,755 7,815 1,400 31,140 37,288
10,160 7,308 4,635 1,005 23,108 24,458
8,685 7,088 3,400 1,480 20,653 22,070
8,175 8,665 2,015 705 19,560 20,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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