AoeStats
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Black Forest

508718563Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 22m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1346
+13
🇩🇪 Gurjaras · Germany
1323
+14
🇩🇪 Cumans · Germany
1310
+14
🇩🇪 Franks · Germany
1271
+16
🇷🇴 Huns · Romania
1338
-17
🇫🇷 Persians · France
1310
-16
1257
-14
🇷🇴 Saracens · Romania
1177
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 1,162 10:50 — — ⚔ M@A Rush
45 994 10:19 14:20 — ⛏ Fast Castle
35 781 10:35 14:27 — ⛏ Fast Castle
30 678 9:24 — —
29 646 11:14 14:47 — ⛏ Fast Castle
19 433 10:12 14:07 — ⛏ Fast Castle
16 356 12:11 — —
14 307 11:25 16:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,780 3,096 2,505 200 11,581 12,068
5,035 3,855 290 200 9,380 10,236
4,600 2,960 1,100 200 8,860 9,781
4,390 2,495 1,250 0 8,135 8,624
4,650 2,451 670 260 8,031 8,121
3,865 3,366 450 285 7,966 8,203
2,750 3,635 425 100 6,910 8,223
2,225 2,658 50 260 5,193 6,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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