AoeStats
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Arena

505808403Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 61m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
892
+14
🇲🇽 Khitans · Mexico
858
+16
🇲🇽 Wei · Mexico
821
+17
🇨🇴 Portuguese · Colombia
902
-17
🇺🇸 Malay · United States
858
-16
🇨🇴 Huns · Colombia
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,762 11:13 24:47 47:31 ⚔ Scout Rush
31 1,889 10:55 15:55 52:32 ⛏ Fast Castle
30 1,824 14:52 21:45 — ⛏ Fast Castle
24 1,447 10:03 28:58 43:29
22 1,331 11:28 25:06 39:18
21 1,309 12:59 38:05 46:33

Resources

Player Food Wood Gold Stone Spent Collected
24,950 29,859 10,085 1,600 66,494 75,556
24,700 16,020 13,795 2,620 57,135 70,305
13,360 25,985 11,000 2,810 53,155 56,727
15,875 19,570 14,000 1,670 51,115 57,139
22,635 13,370 13,100 850 49,955 54,758
19,285 15,780 7,100 3,220 45,385 56,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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