AoeStats
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Arabia

505375652Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 49m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
946
+36
🇨🇱 Italians · Chile
921
+14
🇧🇷 Franks · Brazil
892
+14
🇲🇽 Inca · Mexico
907
-15
🇲🇽 Turks · Mexico
872
-14
🇲🇽 Wei · Mexico
833
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,858 18:15 22:35 — ⛏ Fast Castle
29 1,439 10:16 21:13 35:33 ⚔ Scout Rush
22 1,081 9:57 21:36 42:42
19 961 9:52 19:18 39:59 ⛏ Fast Castle
18 888 12:26 16:43 33:10 ⛏ Fast Castle
18 882 10:34 22:27 40:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,910 16,908 4,825 2,225 43,868 48,765
18,400 9,748 10,070 2,150 40,368 47,995
11,945 11,675 8,050 4,100 35,770 46,594
15,200 9,240 6,575 2,175 33,190 37,149
7,450 18,964 1,860 1,535 29,809 30,831
12,340 9,824 4,955 1,370 28,489 30,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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