AoeStats
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Arena

504948974Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 61m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
912
+12
🇲🇽 Inca · Mexico
894
+13
🇲🇽 Armenians · Mexico
817
+16
🇺🇸 Britons · United States
889
-17
🇷🇺 Turks · Russia
811
-13
🇨🇳 Teutons · China
765
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,925 11:18 17:08 36:39 ⛏ Fast Castle
28 1,698 10:23 26:04 44:30
27 1,664 11:59 20:43 52:09 ⛏ Fast Castle
25 1,545 10:59 16:52 41:23 ⛏ Fast Castle
19 1,134 10:02 23:10 31:36 ⛏ Fast Castle
14 869 11:11 17:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,935 20,300 11,390 3,220 60,845 76,262
21,090 27,560 9,565 1,405 59,620 66,716
16,355 21,060 10,220 3,750 51,385 66,026
20,520 8,655 12,100 2,555 43,830 54,882
14,585 18,380 5,970 2,040 40,975 43,564
7,560 4,055 2,000 2,050 15,665 19,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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