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African Clearing

504936879Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 77m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
875
+17
🇵🇪 Khmer · Peru
860
+17
🇵🇪 Vikings · Peru
840
+18
🇺🇸 Wei · United States
814
+20
🇲🇽 Huns · Mexico
931
-19
🇲🇽 Sicilians · Mexico
913
-19
🇲🇽 Malians · Mexico
890
-18
🇲🇽 Italians · Mexico
833
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,765 19:28 24:28 49:14 ⛏ Fast Castle
25 1,957 22:19 27:35 52:18 ⛏ Fast Castle
24 1,877 15:05 23:56 54:33 ⛏ Fast Castle
18 1,396 19:54 28:45 51:58 ⚔ Drush
16 1,229 13:51 27:39 48:55 ⚔ Scout Rush
15 1,178 18:58 26:02 33:08 ⛏ Fast Castle
15 1,171 25:27 — — ⚔ Drush
15 1,191 15:01 34:51 49:58 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
33,425 56,865 10,245 2,190 102,725 110,508
24,905 26,465 17,245 2,920 71,535 79,300
12,125 31,562 23,200 2,250 69,137 109,243
32,200 21,535 11,650 1,250 66,635 79,466
21,595 16,585 12,285 1,760 52,225 61,156
26,325 9,540 14,495 950 51,310 55,305
20,390 16,880 7,925 3,860 49,055 70,272
3,150 3,527 1,020 700 8,397 12,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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