AoeStats
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Arena

504930611Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 64m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
903
+10
🇲🇽 Italians · Mexico
820
+13
🇨🇴 Spanish · Colombia
803
-13
🇨🇴 Persians · Colombia
714
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 2,080 12:01 21:19 42:44 ⛏ Fast Castle
20 1,296 10:13 29:11 51:32 ⚔ Skirmisher Rush
14 868 10:59 20:09 34:43 ⛏ Fast Castle
7 453 12:01 23:55 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,775 21,895 12,555 1,780 65,005 73,410
11,895 27,850 7,955 1,500 49,200 63,432
12,750 12,845 8,395 1,375 35,365 40,857
11,755 12,655 5,700 2,205 32,315 34,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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