AoeStats
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Oasis

510274670Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 42m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1547
+13
🇩🇪 Goths · Germany
1504
+15
🇳🇴 Britons · Norway
1518
-16
🇸🇪 Tatars · Sweden
1443
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,254 9:37 19:19 — ⚔ Scout Rush
27 1,139 9:54 22:58 — ⚔ M@A into Archers into Towers
25 1,069 11:50 17:44 21:57 ◆ FC into Fast Imp
20 839 10:20 42:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,645 7,254 13,575 510 43,984 45,577
17,655 9,030 6,015 880 33,580 34,802
6,675 5,238 1,475 2,320 15,708 16,038
5,325 6,283 300 645 12,553 26,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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