AoeStats
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Arabia

510272234Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 26m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Britons · Norway
1502
+16
🇸🇪 Wei · Sweden
1424
+19
🇨🇳 Bulgarians · China
1561
-21
🇨🇳 Maya · China
1422
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,543 9:54 — — ⚔ Scout Rush
52 1,407 8:55 25:29 — ⚔ Drush into Scouts
37 990 9:26 24:34 — ⚔ Archer Rush
34 903 9:27 24:35 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 5,385 3,330 285 14,375 16,310
6,745 4,748 690 200 12,383 15,474
4,800 4,492 1,740 200 11,232 11,331
5,050 3,582 50 500 9,182 11,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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