AoeStats
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Arabia

510269269Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 38m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1434
+18
🇦🇺 Malay · Australia
1408
+19
🇳🇴 Hindustanis · Norway
1522
-20
🇸🇪 Koreans · Sweden
1441
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,402 9:45 23:29 — ⚔ Archer Rush
42 1,630 9:11 22:10 — ⚔ Scouts into Skirms
38 1,467 10:15 27:23 — ⚔ M@A into Archers
30 1,174 9:01 27:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,775 7,173 5,900 1,000 30,848 31,932
12,740 8,473 6,070 925 28,208 29,700
10,380 11,121 3,990 300 25,791 28,861
11,780 6,640 2,185 1,200 21,805 21,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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