AoeStats
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Highland

506437482Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 49m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1192
+14
🇪🇸 Italians · Spain
1167
+15
🇲🇽 Burgundians · Mexico
1155
+16
🇺🇸 Huns · United States
1032
+22
🇨🇳 Franks · China
1197
-19
🇹🇼 Mongols · Taiwan
1170
-17
🇨🇳 Byzantines · China
1146
-16
🇧🇷 Britons · Brazil
1098
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,470 10:19 16:11 27:08 ⛏ Fast Castle
38 1,893 12:12 16:37 37:21 ⛏ Fish Boom FC
38 1,905 9:58 16:04 36:58 ⛏ Fast Castle
36 1,764 12:06 20:34 31:20 ⛏ Fish Boom FC into Galleys
34 1,674 10:49 25:20 49:20 ⚔ Scout Rush
32 1,582 10:54 15:43 34:36 ⛏ Fish Boom FC
23 1,154 11:38 18:37 — ⛏ Fast Castle
22 1,070 11:52 19:25 39:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,755 22,501 11,350 1,865 55,471 61,543
22,465 11,818 10,125 1,500 45,908 65,972
19,335 10,517 12,685 2,360 44,897 48,755
18,085 12,810 10,160 1,805 42,860 44,689
13,115 15,892 9,685 3,475 42,167 53,597
12,475 15,524 9,555 3,800 41,354 45,636
14,250 16,250 5,765 3,220 39,485 45,888
8,765 9,919 1,495 300 20,479 23,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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