AoeStats
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MegaRandom

510237825Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1508
+10
🇲🇽 Persians · Mexico
1454
+12
🇵🇪 Japanese · Peru
1429
+13
🇨🇱 Tupi · Chile
1322
+18
🇺🇸 Ethiopians · United States
1442
-16
🇹🇼 Vietnamese · Taiwan
1438
-16
🇺🇸 Saracens · United States
1303
-11
🇧🇪 Portuguese · Belgium
1289
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,105 11:19 15:14 33:52 ⛏ Fast Castle
48 2,139 10:04 14:28 — ⛏ Fast Castle
47 2,098 10:06 20:25 40:34 ⚔ Archer Rush
45 1,984 9:45 22:06 — ⚔ Scout Rush
41 1,806 10:29 22:49 39:34 ⚔ Archer Rush
36 1,583 10:37 15:49 — ⛏ Fast Castle
28 1,247 12:19 16:36 34:51 ⛏ Fast Castle
18 802 12:46 17:34 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,195 12,129 12,870 880 49,074 61,529
20,850 9,413 12,520 1,525 44,308 46,360
15,150 17,020 8,255 1,835 42,260 47,225
12,650 13,155 9,765 950 36,520 37,681
13,000 11,543 8,070 1,620 34,233 35,936
14,840 5,853 7,435 850 28,978 31,409
8,275 10,699 6,930 2,085 27,989 30,774
8,460 4,773 4,495 1,255 18,983 21,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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