AoeStats
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Fortress

509168872Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 38m 19s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Cumans · Austria
973
+15
🇦🇹 Persians · Austria
943
+17
🇹🇷 Goths · Türkiye
978
-17
🇹🇷 Khmer · Türkiye
940
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,158 7:31 13:45 32:11 ⛏ Fast Castle
19 736 8:21 15:51 26:13 ⛏ Fast Castle
17 668 8:28 15:34 32:13 ⛏ Fast Castle
15 569 8:14 13:41 26:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,225 16,915 9,290 1,900 47,330 51,524
20,095 14,421 10,535 1,640 46,691 51,748
18,115 9,748 11,620 1,050 40,533 57,030
14,055 8,805 5,515 950 29,325 30,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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