AoeStats
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Fortress

509162272Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 40m 39s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Cumans · Austria
957
+16
🇦🇹 Persians · Austria
926
+17
🇨🇭 Malians · Switzerland
975
-17
🇺🇸 Georgians · United States
938
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 929 7:52 12:09 — ⛏ Fast Castle
20 800 7:57 15:29 25:07 ⛏ Fast Castle
19 763 5:52 12:27 39:23 ⛏ Fast Castle
15 616 7:18 13:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,875 11,130 13,420 1,600 44,025 59,385
12,680 11,570 2,690 1,050 27,990 28,325
10,710 10,695 3,575 1,150 26,130 28,235
13,300 6,720 4,965 400 25,385 30,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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