AoeStats
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Arena

508734407Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 51m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
908
+18
🇦🇹 Franks · Austria
851
+19
🇦🇷 Inca · Argentina
978
-20
🇨🇱 Berbers · Chile
906
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,710 12:11 15:51 33:36 ⛏ Fast Castle
24 1,254 12:19 19:16 35:58 ⛏ Fast Castle
23 1,201 10:56 16:30 34:44 ⛏ Fast Castle
18 951 12:20 19:12 36:24 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
35,090 19,870 20,640 2,955 78,555 90,693
33,345 18,515 19,645 2,425 73,930 82,287
25,615 21,010 13,560 2,450 62,635 65,950
25,920 19,285 5,725 1,885 52,815 53,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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