AoeStats
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Arena

508716062Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 60m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
892
+17
🇦🇷 Cumans · Argentina
859
+18
🇦🇹 Persians · Austria
946
-18
🇦🇹 Franks · Austria
885
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,908 11:20 23:45 34:49 ⛏ Fast Castle
20 1,236 11:46 20:26 30:20 ⚔ FC into Scouts
16 963 11:35 17:05 — ⛏ Fast Castle
14 878 10:49 15:10 39:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,520 24,905 16,710 2,285 84,420 93,919
31,320 20,980 13,520 950 66,770 73,335
17,965 10,595 7,440 2,150 38,150 45,504
13,050 10,838 7,970 2,185 34,043 35,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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