AoeStats
← HighTowerM8

Arena

510866692Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
974
+13
🇬🇧 Bulgarians · United Kingdom
917
+15
🇪🇸 Spanish · Spain
898
-14
🇪🇸 Mongols · Spain
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,187 9:33 14:38 30:17 ⛏ Fast Castle
18 748 11:26 19:04 — ⛏ Fast Castle
17 717 11:35 21:34 32:35 ⛏ Fast Castle
15 636 10:51 19:59 32:57 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,960 13,745 15,175 2,850 56,730 60,862
14,140 8,330 7,385 950 30,805 35,148
12,755 8,895 6,220 1,600 29,470 34,266
6,825 5,195 820 970 13,810 17,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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