AoeStats
← HighTowerM8

Arabia

510757895Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 53m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
930
+17
🇬🇧 Bulgarians · United Kingdom
880
+19
🇲🇽 Celts · Mexico
975
-19
🇺🇸 Byzantines · United States
931
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,223 11:46 19:54 41:37 ⚔ Archers into Skirms
20 1,091 11:24 30:12 46:17 ⚔ Archer Rush
19 1,033 11:07 21:59 34:51 ⚔ M@A FC
17 888 10:43 22:29 35:15

Resources

Player Food Wood Gold Stone Spent Collected
28,795 12,540 18,875 3,875 64,085 70,182
25,665 16,065 12,440 3,870 58,040 60,851
17,380 13,277 7,870 1,510 40,037 41,316
12,665 10,382 8,915 3,065 35,027 36,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.