AoeStats
← Ziko

Black Forest

511007743Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 29m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1406
+17
🇫🇷 Mapuche · France
1402
+17
🇲🇽 Khmer · Mexico
1441
-17
🇸🇪 Cumans · Sweden
1423
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,219 8:57 21:22 — ⚔ M@A into Archers
42 1,229 12:27 18:39 — ⛏ Fish Boom FC
40 1,151 9:47 21:51 — ⚔ Archer Rush
32 927 9:03 24:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,045 7,403 3,150 460 20,058 21,548
5,620 6,710 2,635 360 15,325 16,552
5,825 5,642 2,905 280 14,652 15,607
6,560 4,728 1,600 825 13,713 14,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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