AoeStats
← Ziko

Black Forest

510862960Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tupi · France
1372
+18
🇫🇷 Georgians · France
1368
+18
🇩🇪 Bulgarians · Germany
1447
-19
🇧🇪 Vikings · Belgium
1392
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,308 13:04 34:45 — ⚔ Drush
39 1,934 11:35 27:31 45:13 ⚔ Towers into Champis
35 1,727 11:38 15:26 34:20 ⛏ Fast Castle
33 1,662 11:11 15:33 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,485 26,753 26,455 3,450 90,143 92,439
35,815 20,760 13,200 2,350 72,125 75,092
19,290 17,010 6,395 3,755 46,450 49,913
15,295 8,365 6,465 555 30,680 32,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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