AoeStats
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MegaRandom

506469711Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 59m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
832
+13
🇨🇿 Turks · Czechia
832
+13
🇨🇿 Britons · Czechia
811
+14
🇳🇱 Persians · Netherlands
791
-18
🇳🇱 Franks · Netherlands
754
-13
🇳🇱 Goths · Netherlands
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,044 10:08 23:58 42:02 ⚔ Archer Rush
30 1,779 11:10 19:08 37:33 ⛏ Fast Castle
29 1,718 12:26 23:28 37:58 ⚔ M@A Rush
22 1,305 13:28 18:37 34:46 ⛏ Fast Castle
16 975 13:40 19:58 46:10 ⛏ Fast Castle
7 446 17:03 39:31 53:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,320 13,103 20,495 5,070 69,988 80,930
30,005 23,083 9,510 3,450 66,048 74,859
21,375 15,942 18,945 1,400 57,662 68,596
20,920 14,845 17,885 1,400 55,050 69,193
17,725 19,246 11,300 2,880 51,151 68,275
11,750 7,178 3,485 2,740 25,153 30,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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