AoeStats
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Arena

506443559Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
742
+24
🇳🇱 Franks · Netherlands
718
+17
🇳🇱 Britons · Netherlands
718
+17
🇪🇸 Khmer · Spain
759
-17
🇺🇸 Celts · United States
757
-16
🇪🇸 Spanish · Spain
736
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,062 12:07 16:17 28:36 ⛏ Fast Castle
20 1,033 11:43 17:54 — ⛏ Fast Castle
20 1,018 9:45 19:43 — ⛏ Fast Castle
14 691 10:00 21:27 35:27 ⛏ Fast Castle
13 645 11:12 24:57 — ⚔ Scout Rush
10 508 14:36 24:30 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,250 10,205 13,095 5,400 51,950 71,449
17,090 9,090 7,670 2,150 36,000 46,331
11,685 13,325 2,905 2,375 30,290 31,749
12,455 10,415 3,890 3,000 29,760 46,724
11,085 7,590 4,600 2,900 26,175 29,371
13,940 8,610 1,760 760 25,070 28,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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