AoeStats
← Katsu

Arabia

510098566Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 34m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1394
+14
🇧🇷 Britons · Brazil
1359
+15
🇪🇸 Celts · Spain
1295
+18
🇹🇼 Maya · Taiwan
1379
-17
🇹🇼 Japanese · Taiwan
1355
-16
🇹🇼 Jurchens · Taiwan
1292
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,353 11:47 28:16 — ⚔ Drush into Archers into Skirms
58 2,000 9:40 28:15 — ⚔ Archers into Skirms
55 1,919 8:51 24:14 — ⚔ Scout Rush
43 1,484 9:35 19:38 — ⚔ Scout Rush
42 1,449 8:53 25:06 — ⚔ Drush into Archers
37 1,290 8:48 26:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,705 7,246 4,025 100 24,076 24,979
6,450 7,884 5,175 200 19,709 21,813
6,420 8,332 3,330 225 18,307 19,203
9,655 4,783 2,140 100 16,678 17,478
5,750 5,438 3,015 475 14,678 15,841
5,005 4,767 2,185 125 12,082 13,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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