AoeStats
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Nomad

505719280Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 35m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
918
+16
🇨🇦 Sicilians · Canada
893
+17
🇬🇧 Turks · United Kingdom
877
+18
🇩🇰 Khmer · Denmark
939
-18
🇩🇰 Cumans · Denmark
921
-17
🇩🇰 Italians · Denmark
890
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 961 17:40 26:39 — ⛏ Fast Castle
19 653 14:53 — — ⛏ Fish Boom FC
17 610 14:42 19:23 — ⛏ Fish Boom FC
17 584 12:29 25:21 — ⚔ Fish Boom into Skirms
10 367 13:48 21:33 — ⚔ Fish Boom into Scouts FC
9 315 17:57 25:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,755 6,020 940 3,705 19,420 21,979
7,595 7,055 3,170 225 18,045 17,984
8,830 5,405 2,990 100 17,325 18,106
5,660 6,290 1,750 200 13,900 16,901
4,800 5,173 830 750 11,553 13,895
2,250 6,295 250 950 9,745 9,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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