AoeStats
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Arena

505504911Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 67m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
994
+13
🇺🇾 Bohemians · Uruguay
943
+16
🇬🇬 Vikings · Guernsey
856
+19
🇩🇰 Khmer · Denmark
956
-17
🇩🇰 Persians · Denmark
937
-16
🇩🇰 Spanish · Denmark
905
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,052 10:27 16:31 36:01 ⛏ Fast Castle
28 1,897 10:14 19:57 32:59 ⛏ Fast Castle
24 1,627 12:12 16:51 30:48 ⛏ Fast Castle
22 1,472 11:23 20:20 35:14 ⛏ Fast Castle
21 1,442 11:51 16:39 30:12 ⛏ Fast Castle
11 759 11:45 18:16 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,980 16,650 26,515 3,950 101,095 103,155
43,235 39,805 8,545 2,440 94,025 112,657
29,195 34,115 15,420 4,100 82,830 89,257
15,040 33,875 19,925 2,050 70,890 83,643
18,615 15,340 16,080 7,350 57,385 83,032
16,070 20,685 11,875 2,450 51,080 67,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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