AoeStats
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Arena

505494098Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 50m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Khmer · Denmark
944
+12
🇩🇰 Persians · Denmark
924
+13
🇩🇰 Britons · Denmark
889
+16
🇨🇿 Teutons · Czechia
870
-14
🇨🇿 Turks · Czechia
870
-14
🇨🇿 Britons · Czechia
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,487 10:22 16:06 32:05 ⛏ Fast Castle
29 1,434 10:23 20:17 31:44 ⛏ Fast Castle
23 1,167 9:40 16:35 32:09 ⛏ Fast Castle
22 1,080 12:23 19:07 33:24 ⛏ Fast Castle
18 918 11:26 18:53 33:36 ⛏ Fast Castle
10 511 11:33 19:10 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,320 18,490 13,175 4,305 64,290 81,030
14,350 21,565 16,425 3,450 55,790 68,072
21,315 15,270 13,835 2,325 52,745 63,384
19,155 15,210 7,625 1,810 43,800 58,861
12,845 14,430 12,135 2,195 41,605 49,188
11,585 16,335 8,380 3,550 39,850 54,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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