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Black Forest

504384000Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 51m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,400 11:51 17:31 30:31 ⛏ Fast Castle
27 1,403 11:52 16:59 40:09 ⛏ Fast Castle
27 1,387 14:14 18:20 43:01 ⛏ Fast Castle
26 1,343 12:08 16:29 34:25 ⛏ Fast Castle
23 1,207 13:38 18:05 39:04 ⛏ Fast Castle
22 1,142 13:57 17:52 32:42 ⛏ Fast Castle
20 1,029 12:04 19:18 34:38 ⛏ Fast Castle
18 921 12:26 17:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,330 20,895 19,955 4,600 83,780 93,524
27,785 28,862 12,380 3,145 72,172 77,926
31,620 16,819 14,295 2,805 65,539 81,625
26,015 17,455 18,145 1,500 63,115 68,974
16,565 22,610 15,285 2,450 56,910 64,218
19,405 17,591 8,880 3,060 48,936 74,267
15,830 8,328 6,335 920 31,413 34,153
5,770 6,179 1,460 2,175 15,584 20,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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