AoeStats
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Black Forest

507923840Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 19m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
683
+14
🇲🇽 Mongols · Mexico
682
+15
🇲🇽 Georgians · Mexico
662
+15
🇦🇺 Spanish · Australia
671
-15
🇨🇱 Turks · Chile
649
-15
🇨🇳 Cumans · China
628
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 542 14:41 — — ⛏ Fast Castle
22 425 12:57 — — ⛏ Fast Castle
20 397 14:58 — —
13 245 14:18 — —
13 246 10:06 19:24 — ⚔ Archer Rush
6 119 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,375 3,025 475 65 6,940 7,311
3,550 1,179 200 0 4,929 5,961
2,925 1,230 250 5 4,410 6,207
1,915 1,557 0 55 3,527 4,427
1,750 1,020 50 100 2,920 4,583
1,600 1,177 50 10 2,837 3,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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