AoeStats
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Oasis

508695301Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 62m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
820
+16
🇳🇱 Spanish · Netherlands
745
+19
🇳🇱 Goths · Netherlands
733
+20
🇮🇳 Byzantines · India
852
-20
🇪🇸 Franks · Spain
817
-18
🇮🇳 Britons · India
787
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,257 13:02 22:24 48:29
34 2,125 11:24 26:20 39:53 ⚔ Scout Rush
16 991 11:34 20:40 37:34 ⛏ Fast Castle
16 1,004 13:20 22:05 34:15 ⛏ Fast Castle
15 950 12:51 18:54 38:29 ⛏ Fast Castle
12 738 15:10 23:11 44:32

Resources

Player Food Wood Gold Stone Spent Collected
32,110 16,385 14,070 2,800 65,365 84,089
16,945 23,275 17,080 4,550 61,850 67,887
20,565 22,011 10,385 2,845 55,806 60,636
23,105 15,575 8,590 2,145 49,415 60,823
16,510 17,129 7,855 3,310 44,804 50,207
17,255 11,110 11,795 2,150 42,310 57,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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