AoeStats
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Oasis

508693584Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 5m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
803
+17
🇳🇱 Spanish · Netherlands
725
+20
🇳🇱 Goths · Netherlands
712
+21
🇪🇸 Georgians · Spain
851
-20
🇩🇪 Spanish · Germany
816
-19
🇺🇸 Persians · United States
813
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 210 — — —
24 125 — — —
17 87 — — —
17 88 — — —
12 65 — — —
4 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 150 50 0 950 787
800 125 0 0 925 995
700 150 0 0 850 910
500 150 50 0 700 640
550 150 0 0 700 634
400 0 0 0 400 530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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