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Black Forest

510135563Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Koreans · Japan
1341
+15
🇭🇰 Teutons · Hong Kong SAR China
1334
+15
🇨🇳 Jurchens · China
1321
+16
🇦🇷 Franks · Argentina
1314
+16
🇩🇪 Italians · Germany
1374
-17
🇸🇬 Portuguese · Singapore
1366
-17
🇭🇰 Persians · Hong Kong SAR China
1276
-14
🇨🇳 Celts · China
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,984 12:08 16:04 31:12 ⛏ Fast Castle
43 1,893 12:13 16:08 31:01 ⛏ Fast Castle
27 1,197 9:24 19:05 32:08 ⚔ Towers FC
26 1,164 11:21 15:52 29:40 ⛏ Fast Castle
25 1,114 13:50 27:40 37:13 ⛏ Fast Castle
25 1,095 11:03 14:46 28:33 ⛏ Fast Castle
24 1,081 14:45 19:12 25:25 ◆ FC into Fast Imp
23 1,007 12:37 16:52 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,915 35,681 19,485 1,860 81,941 95,891
24,085 21,547 12,140 1,935 59,707 70,790
28,070 13,585 14,725 2,250 58,630 70,100
22,275 16,888 7,820 1,805 48,788 52,383
20,445 13,676 11,745 2,375 48,241 52,106
16,525 15,890 7,315 2,650 42,380 58,928
10,625 10,782 10,550 3,795 35,752 40,633
8,750 9,271 4,395 1,220 23,636 32,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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